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	<title>Comments on: Two Out of Three Ain&#8217;t Bad</title>
	<atom:link href="http://www.xpjets.com/2009/01/16/two-out-of-three-aint-bad/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.xpjets.com/2009/01/16/two-out-of-three-aint-bad/</link>
	<description>Development Team for X-Plane</description>
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		<title>By: Baber</title>
		<link>http://www.xpjets.com/2009/01/16/two-out-of-three-aint-bad/comment-page-1/#comment-1348</link>
		<dc:creator>Baber</dc:creator>
		<pubDate>Tue, 04 Aug 2009 12:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.xpjets.com/?p=150#comment-1348</guid>
		<description>i dont need to be a real pilot to fulfill my dream of flying 777 . :D .. i am willing to pay as much as you ask for this beauty..</description>
		<content:encoded><![CDATA[<p>i dont need to be a real pilot to fulfill my dream of flying 777 . <img src='http://www.xpjets.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  .. i am willing to pay as much as you ask for this beauty..</p>
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		<title>By: Alex</title>
		<link>http://www.xpjets.com/2009/01/16/two-out-of-three-aint-bad/comment-page-1/#comment-1097</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 18 Jan 2009 01:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.xpjets.com/?p=150#comment-1097</guid>
		<description>X-Plane&#039;s video capture somewhat distorts the fan effect.  Admittedly, the blades do switch out at a predetermined N1 value so the effect will change depending on framerate. We will attempt to manage the swap as efficiently as possible and place the swaps so that a wide variety of framerates will produce the most desirable results possible. A fade in / out trick will require new introductions to X-Plane&#039;s obj format or an OpenGL driven plugin.

Per the overhead etc, we just started working on a full 3d pit environment in high detail earlier in the week. We&#039;ll post here in the blog soon with some renders etc of the latest developments (forward panel, pedestal thus far). X-Plane generic instruments give us the capacity to simulate a lot more systems through the sim than we had power to before, so expect as full of a simulation as we can possibly do. Plugin control hasn&#039;t been ruled out yet however.  We&#039;ve got plenty of magic left to work and tricks up our sleeve.  We&#039;ll keep ya posted.</description>
		<content:encoded><![CDATA[<p>X-Plane&#8217;s video capture somewhat distorts the fan effect.  Admittedly, the blades do switch out at a predetermined N1 value so the effect will change depending on framerate. We will attempt to manage the swap as efficiently as possible and place the swaps so that a wide variety of framerates will produce the most desirable results possible. A fade in / out trick will require new introductions to X-Plane&#8217;s obj format or an OpenGL driven plugin.</p>
<p>Per the overhead etc, we just started working on a full 3d pit environment in high detail earlier in the week. We&#8217;ll post here in the blog soon with some renders etc of the latest developments (forward panel, pedestal thus far). X-Plane generic instruments give us the capacity to simulate a lot more systems through the sim than we had power to before, so expect as full of a simulation as we can possibly do. Plugin control hasn&#8217;t been ruled out yet however.  We&#8217;ve got plenty of magic left to work and tricks up our sleeve.  We&#8217;ll keep ya posted.</p>
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		<title>By: Jake-FWA</title>
		<link>http://www.xpjets.com/2009/01/16/two-out-of-three-aint-bad/comment-page-1/#comment-1096</link>
		<dc:creator>Jake-FWA</dc:creator>
		<pubDate>Sat, 17 Jan 2009 18:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.xpjets.com/?p=150#comment-1096</guid>
		<description>Looks excellent as expected! 

Although, there are a few little animation &#039;snaps&#039; as the blades change phases, looks a little awkward. Not sure if that is just a limitation of XP.

Thanks for continuing to share all your hard work.

[J]</description>
		<content:encoded><![CDATA[<p>Looks excellent as expected! </p>
<p>Although, there are a few little animation &#8216;snaps&#8217; as the blades change phases, looks a little awkward. Not sure if that is just a limitation of XP.</p>
<p>Thanks for continuing to share all your hard work.</p>
<p>[J]</p>
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	<item>
		<title>By: MohammadG</title>
		<link>http://www.xpjets.com/2009/01/16/two-out-of-three-aint-bad/comment-page-1/#comment-1095</link>
		<dc:creator>MohammadG</dc:creator>
		<pubDate>Sat, 17 Jan 2009 02:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.xpjets.com/?p=150#comment-1095</guid>
		<description>Here we are, these two clips, and the older ones as well show a very amazing detail, Very nice job.. keep it up, we cant wait to get the product, it really deserves being a payware because this is the result of a very hard work. What about the panels? does it include full overhead panel operation and other systems? or is it x-plane standard?</description>
		<content:encoded><![CDATA[<p>Here we are, these two clips, and the older ones as well show a very amazing detail, Very nice job.. keep it up, we cant wait to get the product, it really deserves being a payware because this is the result of a very hard work. What about the panels? does it include full overhead panel operation and other systems? or is it x-plane standard?</p>
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