<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>XP Jets &#187; Chit-Chat</title>
	<atom:link href="http://www.xpjets.com/category/chit-chat/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.xpjets.com</link>
	<description>Development Team for X-Plane</description>
	<lastBuildDate>Mon, 26 Sep 2011 12:25:03 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Blender tricks</title>
		<link>http://www.xpjets.com/2011/07/30/blender-tricks/</link>
		<comments>http://www.xpjets.com/2011/07/30/blender-tricks/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 07:48:18 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[777]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[boeing]]></category>
		<category><![CDATA[IK]]></category>
		<category><![CDATA[Inverse Kinematics]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[xp jets]]></category>
		<category><![CDATA[XPJ]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=393</guid>
		<description><![CDATA[I love finding new things in Blender. Actually, last night opened up a world that was briefly open to me years ago and shut down again due to the lack of flexibility in the X-Plane object format. I&#8217;ve been working on some new developments that we&#8217;ll announce shortly, but long story short, I&#8217;m building and [...]]]></description>
			<content:encoded><![CDATA[<p>I love finding new things in Blender. Actually, last night opened up a world that was briefly open to me years ago and shut down again due to the lack of flexibility in the X-Plane object format.</p>
<p>I&#8217;ve been working on some new developments that we&#8217;ll announce shortly, but long story short, I&#8217;m building and having to animate more complex systems. And in order to do it to the fidelity that I like, it requires keyframes, and lots of them. I do believe that the 777 gear all is roughly 30 keyframes per strut just in the retract and extend cycles. All of the scissor drag links are a royal pain as I&#8217;m sure many of you out there in dev land know. To get to the point, I have rediscovered inverse kinematics. By adding IK constraints to my armature rigs, I am able to forego manually setting up animation strings, rotating each bone a few degrees and praying that things all will still line up keyframe after keyframe. Now all I have to do is define how the bones in my armatures should behave in relation to each other and other geometry. The biggest advantage to this is simply the time saved in order to pull entire complex systems together. To quote Mr. Spock, &#8220;Admiral, if we go &#8216;by the book,&#8217; like Lieutenant Saavik, hours could seem like days.&#8221; Now I&#8217;m not going to elaborate on the technique specifics in this post. I&#8217;ve just been playing with stuff in my test files and I&#8217;d rather have something 777 related to show it off with. Stay tuned for Blender tricks part 2, and developers, I promise, if you&#8217;re not doing this already, you&#8217;ll like it <img src='http://www.xpjets.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It turned my animation world upside down when I found out how to overcome the last few obstacles. Happy building!</p>
<p>Cheers!</p>
<p>Alex</p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2011/07/30/blender-tricks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome Home Atlantis</title>
		<link>http://www.xpjets.com/2011/07/21/welcome-home-atlantis/</link>
		<comments>http://www.xpjets.com/2011/07/21/welcome-home-atlantis/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 10:12:55 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>
		<category><![CDATA[Atlantis]]></category>
		<category><![CDATA[landing]]></category>
		<category><![CDATA[Reentry]]></category>
		<category><![CDATA[Space Shuttle]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=389</guid>
		<description><![CDATA[Even since I was a kid, I&#8217;ve read books about space, watched the space shuttle, and absorbed absolutely everything that I could about the program. I wouldn&#8217;t have dreamed as a kid that I&#8217;d ever see the end. Dhruv and I both just watched Atlantis reenter and touch down not ten minutes ago. It was [...]]]></description>
			<content:encoded><![CDATA[<p>Even since I was a kid, I&#8217;ve read books about space, watched the space shuttle, and absorbed absolutely everything that I could about the program. I wouldn&#8217;t have dreamed as a kid that I&#8217;d ever see the end. Dhruv and I both just watched Atlantis reenter and touch down not ten minutes ago. It was an absolutely sublime landing. This is just our heartfelt congrats to the STS135 crew, congrats to the folks at mission control for their final shuttle mission, and congrats to the ship that for so many years has sent mankind into space. We&#8217;ll all miss you. Goodnight, and to the future.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2011/07/21/welcome-home-atlantis/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Little Victories, Large Post</title>
		<link>http://www.xpjets.com/2011/06/17/little-victories/</link>
		<comments>http://www.xpjets.com/2011/06/17/little-victories/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 10:07:26 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[777]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[boeing]]></category>
		<category><![CDATA[cockpit]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[xp jets]]></category>
		<category><![CDATA[XPJ]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=372</guid>
		<description><![CDATA[Lets be honest&#8230;I&#8217;ve been an X-Plane dev for many years now. I started back in v5 as a tinkerer and here we are on the brink of v10. There are moments though as a dev where you think, &#8220;Wait? Did I really just do that?&#8221; Admittedly, as many of these did I just do that [...]]]></description>
			<content:encoded><![CDATA[<p>Lets be honest&#8230;I&#8217;ve been an X-Plane dev for many years now. I started back in v5 as a tinkerer and here we are on the brink of v10. There are moments though as a dev where you think, &#8220;Wait? Did I really just do that?&#8221; Admittedly, as many of these <em>did I just do that</em> moments are because you&#8217;ve done something rediculous&#8230;like nuked your entire scene in Blender before you had a chance to save when you meant to erase just a few vertices. Erase ALL is inexplicably evil and when you&#8217;re keyboard quick, its often over before you realize what happened. A string of expletives later, you a dig through the tmp folders hoping to god that there is a last blend save that you can refer to. More often than not, especially if you&#8217;ve already quit blender, its too late and you&#8217;re back to square one. Then there are the times where you realize that you&#8217;ve built your entire aircraft in Plane Maker to the wrong scale so you sit there with a calculator (hopefully an advanced one where you can set up constants as letters) and scale each value to the proper proportions. Believe me when I say that a lot of things happen&#8230;most of the time its sudden and temporarily painful. Ask any X-plane dev and they&#8217;ll tell you, disaster comes with the territory.</p>
<p>Then you have the <em>did I just do that</em> moments where the answer was staring you in the face for hours. A new train of thought later and the results are better than what you could have hoped for. Yes, I may be waxing poetic a bit, but I had one of those this evening, and I&#8217;ll get back to it momentarily. I&#8217;ve actually had several over the past week. I&#8217;ve just started really getting into texturing the 3d pit of the 777 and its already been an experience. Some of those moments are just learning new facets of the tools that we rely on to do our work. Some of it is realizing that I can bypass some of the export limitations and achieve greater resolution in my object file for more precision in the geometry where it is needed. Some of it is finding new software to help out what used to take much longer to achieve. Others are techniques conceived in conversations with my colleagues to get past those brick walls that we inevitably run into every now and then. I&#8217;m always amazed that the small stuff is harder than the big stuff. I know that some of you are waiting for &#8216;thee to get to thine point&#8217;, and yes, I know that my rambling probably isn&#8217;t the most interesting thing going on in cyberspace.</p>
<p>I suppose that my point is that even after years of playing around with this, the sim and the development process still has the capacity to frustrate and surprise you. This evening&#8217;s puzzle was how to texture the gear handle knob. Its a semi translucent piece of plastic or acrylic. I found that it is not a straightforward process because most of the light scattering happens below the surface. In the right circumstances, this object can appear to be illuminated from within below the surface. While its likely that you could hand texture the knob to some degree of convincing success, I wasn&#8217;t convinced that a simple texture was going to be the solution. How the mesh is unwrapped is nearly as important as the material used to render out the texture. Its shaped like a wheel yes? Okay, so what do we do? You can treat it like a hub and wheel situation with two disjointed pieces. I&#8217;m not a fan of the texture split for solids like this. Spherical unwrap gets closer, but there are fiddly bits where the effective texture resolution is zero on the wheel due to the unwrap. Long story short, the wheel ended up being unwrapped as a hub projection with a series of concentric rings radiating from the center. Unfortunately, this solution ultimately cut out the easy photoshop option. I had to dive deep into materials and try my luck at achieving the appropriate level of internal refraction. Lets just say that for hours I struggled with this. Nothing that I did ended up looking convincing. Achieving that perfect, to quote the ever quotable James May, &#8220;boiled sweet&#8221; look was looking increasingly more and more distant.</p>
<p>So after dinner and a drink, I&#8217;m back with the same problem. More test renders and hours pass and I&#8217;m still no closer to finding a solution. After some research and digging online, I came across a great website. The <a href="http://matrep.parastudios.de/index.php">Blender Open Material Repository</a> turns out to be a great resource for materials. I&#8217;d recommend it to anyone having material and rendering issues. I found an acrylic glass material that I felt I could adopt and modify to serve my needs. Those aha moments, well, analyzing this material&#8217;s attributes couldn&#8217;t have been more helpful. The render bake went more or less well, followed by some touch ups in photoshop and finally I felt that I had a reasonable base&#8230;plenty of diffuse illumination throughout, nice strong highlights where they needed to be etc. Never one to leave anything well enough alone, I took some ideas that Josh had during a conversation today to heart and well, can I say little victory? Imagine if you will a semi transparent doughnut inside another semi transparent doughnut inside another semi transparent doughnut. The result is going to allow you to see specular highlights from within the external mesh. Done carefully, you end up with a transparency gradation that mimics some of the refraction that happens inside the actual handle knob. Victory or not, the fact of the matter remains, this ended up being alot of work for a gear handle. I could easily have gotten much more done on the cockpit today had I just left it and let it fester for a while.</p>
<p>This small victory&#8230;literally at just 3 cm in diameter, is one of many that I&#8217;ve had, and one more checked off in a line of ideas that haven&#8217;t been had yet. Some you arrive at easier. Some are a little more involved. This knob was was especially involved. My whole story may seem a bit anticlimactic, perhaps a touch anecdotal, and in the grand scheme of the cockpit, it really is. However, small victories like these propel developers in new directions. New ways of thinking about things are vitally important. It makes the end result of what we&#8217;re working for that much better. And thats why I&#8217;m posting. In the name of innovation, small as it may be, it all builds on itself. If I can spread some innovation around, then I&#8217;ve done my job. If people can inspire innovation in me, then they&#8217;ve done their job. Having said all of this, I am going to attempt to keep this kind of blog posting alive. It gives all of you a sneak peak into some facets of the process. I get to tell a little bit more of my own story in hopes that maybe the community can get to know one of their fellow devs a bit better.</p>
<p>So a little long winded? Most definitely. Informative, insightful, or helpful? I hope so. And as you probably guessed&#8230;a little preview of tonight&#8217;s small victory. I for one am looking forward to seeing how this gear knob acts in the sim&#8217;s lighting.</p>
<p><a href="http://www.xpjets.com/wp-content/uploads/2011/06/smallvictories.jpg" rel="lightbox[372]"><img class="alignnone size-medium wp-image-373" title="smallvictories" src="http://www.xpjets.com/wp-content/uploads/2011/06/smallvictories-300x168.jpg" alt="Gear Handle" width="300" height="168" /></a></p>
<p>Cheers</p>
<p>Alex</p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2011/06/17/little-victories/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Gallery Hours Posted</title>
		<link>http://www.xpjets.com/2011/06/08/gallery/</link>
		<comments>http://www.xpjets.com/2011/06/08/gallery/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 09:23:02 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[777]]></category>
		<category><![CDATA[boeing]]></category>
		<category><![CDATA[cockpit]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[xp jets]]></category>
		<category><![CDATA[XPJ]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=368</guid>
		<description><![CDATA[I seldom announce things like this, but I just thought that I&#8217;d note that we have we&#8217;re starting to put images in the gallery again. Expect at the very least a new image or two a week. Check back often! And as always, please leave any comments or questions in the gallery pages or in [...]]]></description>
			<content:encoded><![CDATA[<p>I seldom announce things like this, but I just thought that I&#8217;d note that we have we&#8217;re starting to put images in the gallery again. Expect at the very least a new image or two a week. Check back often! And as always, please leave any comments or questions in the gallery pages or in the <a href="http://forums.x-pilot.com/index.php?topic=689.0">development thread</a> at x-pilot.com. Also, if there is demand for it, I may be persuaded here shortly to render out some high resolution study material of the overhead, forward panel, and center console, just so that you can begin familiarizing yourself with the cockpit layout.</p>
<p>Cheers</p>
<p>Alex</p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2011/06/08/gallery/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Diving Board</title>
		<link>http://www.xpjets.com/2011/05/01/divingboard/</link>
		<comments>http://www.xpjets.com/2011/05/01/divingboard/#comments</comments>
		<pubDate>Sun, 01 May 2011 00:50:07 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=340</guid>
		<description><![CDATA[So we haven&#8217;t exactly done anything to gain any fans over the past five months. Same pictures, same posts, same hangar render on the front, same basically everything. The only change is the addition of laughter at our cause and angry posts claiming that we&#8217;re more dead than elvis, that our geriatric pace is pathetic, [...]]]></description>
			<content:encoded><![CDATA[<p>So we haven&#8217;t exactly done anything to gain any fans over the past five months. Same pictures, same posts, same hangar render on the front, same basically everything. The only change is the addition of laughter at our cause and angry posts claiming that we&#8217;re more dead than elvis, that our geriatric pace is pathetic, and that me might as well scrap the whole thing because nothing will ever come of it. Yeah you&#8217;re frustrated, but we&#8217;re frustrated too. Its not that we haven&#8217;t wanted to put this out for some time now. And believe me, there is nothing worse than putting out another apology post every five months that we haven&#8217;t done a damn thing but we&#8217;re getting to it. Let me shed some light on our situation.</p>
<p>Let me just, not to steal the phrase from Apple, lift the reality distortion field surrounding x-plane developers, especially us here at XP Jets. Most of us, and I do believe that I speak for the majority of us, actually work for a living or are in school. For those of you who haven&#8217;t gone to flight school, Dhruv spends an extremely large amount of time flight instructing, building hours, and doing his own advanced studies. I wish him the best as he&#8217;s going to graduate in a couple of weeks. As for me, I&#8217;m an art student. I spent more time in the studios than the house that I pay rent to live in during the course of the school year. I for one bit off more than I could chew this semester. There were many a day when I didn&#8217;t even come home. Add the fact that both Dhruv and I have bills to pay, well, we had to make money somehow, so we work. Its the problem with x-plane development on the high end. Yes it will pay dividends in the end, but not while we&#8217;re working on it. </p>
<p>Admittedly I&#8217;m a little spooked by the prospect of the 777 from ramzzess on the org beating us to the punch. It was the kick that has sent all us off of the diving board. We&#8217;re getting wet whether we want to or not. I&#8217;ve opened up Blender now that I have time and am putting the finishing geometry into the cockpit. I&#8217;ll be texturing it and animating it over the summer. I&#8217;m completely done with finals this Wednesday so believe me, there will be time. Sven has been more or less constantly plugging away on the plugin since his last post this past November, so with any sort of luck, we can cross that finish line simultaneously, possible cross the X-Plane v10 threshold as well. Dhruv will be firing up the sim doing extensive flight testing and flightmodel tweaking here following his CRJ training.</p>
<p>X-Plane developers live in the real world just as do the rest of us. Let me stress that real life priorities always take precedence. I&#8217;m not saying that we don&#8217;t deserve some of the chastising that we get because yes, it has admittedly been four long years. We ought to be able to finish what we&#8217;ve started and on that, you have my word, we will.</p>
<p>Don&#8217;t expect updates in the galleries for a while yet. We&#8217;re going to keep updates spread relatively thin because lets face it, there is nothing worse than building up undue anticipation when we&#8217;re likely at the very earliest, still a good six months off. Look for milestones, not every little extra texture or polygon that I put into the model.</p>
<p>Keep up the faith. As long as we&#8217;re breathing, we&#8217;re still capable of dreaming up some pretty spectacular things.<br />
Thanks</p>
<p>Alex</p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2011/05/01/divingboard/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>No Time…</title>
		<link>http://www.xpjets.com/2010/10/12/no-time/</link>
		<comments>http://www.xpjets.com/2010/10/12/no-time/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 09:46:20 +0000</pubDate>
		<dc:creator>sven</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[777]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[systems]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=330</guid>
		<description><![CDATA[&#8230;to post some news here, need to write Code. Bye. Yeah, that&#8217;s what i would say if i would need to post news regulary. Fortunately I don&#8217;t. However, i agree with you, one post per year is somewhat sparse. Maybe I&#8217;ve lost all sense of time&#8230; Seriously, we&#8217;re busy. So busy that I don&#8217;t shutdown [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;to post some news here, need to write Code. Bye.</p>
<p>Yeah, that&#8217;s what i would say if i would need to post news regulary. Fortunately I don&#8217;t. However, i agree with you, one post per year is somewhat sparse. Maybe I&#8217;ve lost all sense of time&#8230;</p>
<p>Seriously, we&#8217;re busy. So busy that I don&#8217;t shutdown my PC; I leave it on with emacs and gdb running so I don&#8217;t waste time every day setting up my environment before I can start working. And that&#8217;s the truth.</p>
<p>So, what&#8217;s new with the plugin? Hmm, it works. What it does right now works. But what does it do at the moment? Not enough. Not enough to say &#8220;Yes, that&#8217;s how a 777 works&#8221;. And to be honest, there are still many things missing that will make it really act like a 777. What we have now is a &#8220;framework&#8221; and some systems working or partially working. It has taken almost a year for me to get a framework that I&#8217;m happy with. Displays drawn with vector graphics, multithreading, custom and X-Plane default command handling, I/O of default as well as custom datarefs, the option to save the plugin-state together with a flight, sounds etc. All these things must be written from scratch. Then the &#8220;real challenge&#8221; began, that&#8217;s what I call the real work: put in the stuff which makes the 777. We&#8217;re not talking about &#8220;basic systems&#8221; only. FBW, AFDS, FMC, these are what really makes the 777 the plane that it is, and they are what really cost a lot of time. But that&#8217;s also the most funny part. Yeah, we have some FBW logic, custom flight director and we&#8217;ve started the FMC. None of them is finished, and what they do now they do well but they are far from complete. And you can&#8217;t just say &#8220;finish FBW first or finish AFDS first&#8221;, because all of them depend on each other, more or less. As i said: funny stuff.</p>
<p>We&#8217;d like to show you a short video. Normally we wouldn&#8217;t post something this early, but I think you might be interested anyway. Just showing a really basic thing: &#8220;How to enter a route into the FMC&#8221;.</p>
<p>Said enough, need to write some code. Bye <img src='http://www.xpjets.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: center;"><iframe width="640" height="385" src="http://www.youtube.com/embed/KWUgcChax8k" frameborder="0" type="text/html"></iframe><div style="text-align:right;"><a style="color:#aaa;font-size:9px" href="http://www.clickonf5.org/" title="IFRAME Embed for Youtube Free WordPress Plugin" target="_blank">IFRAME Embed for Youtube</a></div></p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2010/10/12/no-time/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>“Bring Out Your Dead!”</title>
		<link>http://www.xpjets.com/2010/10/12/im-feeling-happy/</link>
		<comments>http://www.xpjets.com/2010/10/12/im-feeling-happy/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 04:08:34 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>
		<category><![CDATA[777]]></category>
		<category><![CDATA[xp jets]]></category>
		<category><![CDATA[XPJ]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=323</guid>
		<description><![CDATA[And in the words of John Cleese, &#8220;She turned me into a newt! I got better.&#8221; Monty Python references aside, it has become painfully clear that there is grumbling and murmuring going on out there in the XPJ blogosphere. We&#8217;ve been getting emails and obviously posts to the tune of, &#8216;are you guys dead?&#8217; &#8216;Is [...]]]></description>
			<content:encoded><![CDATA[<p>And in the words of John Cleese, &#8220;She turned me into a newt! I got better.&#8221;</p>
<p>Monty Python references aside, it has become painfully clear that there is grumbling and murmuring going on out there in the XPJ blogosphere. We&#8217;ve been getting emails and obviously posts to the tune of, &#8216;are you guys dead?&#8217; &#8216;Is the project dead?&#8217; Allow me to fill in some holes for you.</p>
<p>First and foremost, we&#8217;re not dead. I checked my pulse this morning before I went to class just to make sure. Much disappointment was to be had when I realized that I had no real excuse not to get out of bed. Joking aside, the project is very much alive as well. There are lots of exiting things happening behind the scenes in Sven&#8217;s little computer programming universe that I still can&#8217;t even begin to fathom. We&#8217;ve got the beginnings of an integrated FMC and autopilot/flight director system taking shape along with the 777s fly-by-wire logic. The autopilot is a work in progress. The majority of the displays and vector graphics have been worked out to a high degree with a few odds and ends here and there still needing patching up. Underlying system logic and relationships are always being worked on. Bottom line is, the plugin is getting very exciting. I&#8217;ll leave it to Sven to spell out the particulars later on.</p>
<p>As for Dhruv, he has been working with Sven on deciphering the particulars of the system logic. He&#8217;s also busy preparing for flight instructing. If he wants to leave a few words about that, I&#8217;ll leave it to him as well.</p>
<p>And me, well, I have moved out of Wyoming and am going to school for a BFA in ceramic arts at Utah State University. My work on the 777 isn&#8217;t critical at this point. Much like Javier has branched off while waiting for the CRJ-200 plugin to be completed, we&#8217;re doing the same for the time being. Dhruv and I have a trio of projects for a client that we&#8217;re finishing up and we&#8217;d like to push something small out the door over the holidays. Lets face it, we&#8217;ve all got rent to pay.</p>
<p>Long story short (with many more facets to it than I care to go into), we&#8217;re still very busy and simply haven&#8217;t had the time to contribute to the blog when there honestly  isn&#8217;t anything tactile to show for it. We are still here though, and will be until you hear otherwise. Just keep us in your RSS feed and when there is something new worth showing, you&#8217;ll know about it when we do.</p>
<p>We&#8217;re not going into that handcart just yet. We are feeling better. We&#8217;re feeling happy. And yes, comedic timing tells us when to duck avoiding getting knocked out over the head with a blunt object.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2010/10/12/im-feeling-happy/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gotta Love Karma&#8230;or is it Uncle Murphy?</title>
		<link>http://www.xpjets.com/2010/03/02/gotta-love-karma-or-is-it-uncle-murphey/</link>
		<comments>http://www.xpjets.com/2010/03/02/gotta-love-karma-or-is-it-uncle-murphey/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 09:36:42 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=270</guid>
		<description><![CDATA[Never ever have this conversation. &#8220;I love my mac, hasn&#8217;t given me an ounce of trouble since I&#8217;ve had it.&#8221; Because invariably, as soon as you&#8217;ve said it, something catastrophic will happen and well, let me just say that I&#8217;m eating my words. iMac blew its video card over the weekend, quite literally not one [...]]]></description>
			<content:encoded><![CDATA[<p>Never ever have this conversation.</p>
<p>&#8220;I love my mac, hasn&#8217;t given me an ounce of trouble since I&#8217;ve had it.&#8221;</p>
<p>Because invariably, as soon as you&#8217;ve said it, something catastrophic will happen and well, let me just say that I&#8217;m eating my words. iMac blew its video card over the weekend, quite literally not one day after I had said conversation with a couple of my friends at our local coffee shop. Needless to say, I&#8217;ve taken the iMac in, factor a day or so to look at it and order the parts, a day or two to get the parts, and say a day to install. If I&#8217;m lucky, I should have my machine back by weeks end&#8230;if not, early next week. Must say that I&#8217;m relieved that I&#8217;ve still got Apple Care on my machine for another year.</p>
<p>Long story short, consider Alex on vacation until further notice. Note that Sven is still hard at work&#8230;Dhruv is still hard at work, so we&#8217;re probably more or less okay.</p>
<p>Also keep your eyes open here in about two weeks <img src='http://www.xpjets.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Cheers</p>
<p>Alex</p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2010/03/02/gotta-love-karma-or-is-it-uncle-murphey/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>777 Preview Film</title>
		<link>http://www.xpjets.com/2010/01/08/777-preview-film/</link>
		<comments>http://www.xpjets.com/2010/01/08/777-preview-film/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 22:55:37 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=260</guid>
		<description><![CDATA[We&#8217;ve had a few requests for a preview film highlighting the work on the exterior model. As a sendoff to the new year which promises to be a good one for XP Jets, we&#8217;ve decided to put together a little film featuring the new 777. I&#8217;ll let the film do the talking. We hope that [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve had a few requests for a preview film highlighting the work on the exterior model.<br />
As a sendoff to the new year which promises to be a good one for XP Jets, we&#8217;ve decided to put together a little film featuring the new 777.<br />
I&#8217;ll let the film do the talking.</p>
<p style="text-align: center;"><iframe width="640" height="385" src="http://www.youtube.com/embed/Z98qptrnLME" frameborder="0" type="text/html"></iframe><div style="text-align:right;"><a style="color:#aaa;font-size:9px" href="http://www.clickonf5.org/" title="IFRAME Embed for Youtube Free WordPress Plugin" target="_blank">IFRAME Embed for Youtube</a></div></p>
<p>We hope that you enjoy the film and a happy 2010 from XP Jets!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2010/01/08/777-preview-film/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>777 Galleries</title>
		<link>http://www.xpjets.com/2009/11/28/777-galleries/</link>
		<comments>http://www.xpjets.com/2009/11/28/777-galleries/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 02:15:38 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Chit-Chat]]></category>
		<category><![CDATA[777]]></category>
		<category><![CDATA[boeing]]></category>
		<category><![CDATA[cockpit]]></category>
		<category><![CDATA[gallery]]></category>

		<guid isPermaLink="false">http://www.xpjets.com/?p=258</guid>
		<description><![CDATA[Just thought that it&#8217;d be a good idea to let everyone know that we&#8217;re adding images to our galleries again now that we&#8217;re more or less active once again. Check back every now and then for the latest in development progress Cheers]]></description>
			<content:encoded><![CDATA[<p>Just thought that it&#8217;d be a good idea to let everyone know that we&#8217;re adding images to our galleries again now that we&#8217;re more or less active once again.<br />
Check back every now and then for the latest in development progress <img src='http://www.xpjets.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers</p>
]]></content:encoded>
			<wfw:commentRss>http://www.xpjets.com/2009/11/28/777-galleries/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
	</channel>
</rss>

